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Kill Shot (Khans of Tarkir)

Kill Shot

Khans of Tarkir — common

Instant

Kill Shot (Khans of Tarkir)

TCGPlayer low price:

$0.03

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Rating:

5.57/10

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Destroy target creature with power 4 or greater.

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Feat of Resistance

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Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

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Ride Down

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Abzan Charm

Abzan Charm

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• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

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Jeskai Charm

Jeskai Charm

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Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.

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Mardu Charm

Mardu Charm

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Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

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Crackling Doom

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Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

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Utter End

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Exile target nonland permanent.

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Deflecting Palm

Deflecting Palm

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The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

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Sultai Charm

Sultai Charm

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Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.

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Naturalize

Naturalize

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Destroy target artifact or enchantment.

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Shatter

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Destroy target artifact.

5.6 /10
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Trumpet Blast

Trumpet Blast

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Attacking creatures get +2/+0 until end of turn.

5.5 /10
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Awaken the Bear

Awaken the Bear

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Target creature gets +3/+3 and gains trample until end of turn.

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Bring Low

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Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

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Crippling Chill

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Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

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Defiant Strike

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Target creature gets +1/+0 until end of turn.
Draw a card.

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Put two +1/+1 counters on target creature and untap it.

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Force Away

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Instant

Return target creature to its owner's hand.
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Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

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