Wood Elemental
Legends — Rare
Creature — Elemental
Wood Elemental rulings:
2004-10-04: The Forests are sacrificed to define the power/toughness of this card right before it enters. You have to do this sacrifice no matter how this card enters.

Legends — Rare
Creature — Elemental
Wood Elemental rulings:
2004-10-04: The Forests are sacrificed to define the power/toughness of this card right before it enters. You have to do this sacrifice no matter how this card enters.

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Creature — Illusion Spirit (0/0)
As Chameleon Spirit enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Creature — Specter Spirit (0/0)
Flying
As Entropic Specter enters, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
Battle — Siege // Creature — Elf Warrior (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Winnowing Forces
Winnowing Forces's power and toughness are each equal to the number of lands you control.
Battle — Siege // Creature — Angel Knight (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Xerex enters, return up to one target creature to its owner's hand.
Vertex Paladin
Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.
Creature — Illusion (0/0)
As Ixidron enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
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