Hearthcage Giant
Lorwyn — uncommon
Creature — Giant Warrior
Hearthcage Giant rulings:
There are no rulings for Hearthcage Giant.
Lorwyn — uncommon
Creature — Giant Warrior
Hearthcage Giant rulings:
There are no rulings for Hearthcage Giant.
TCGPlayer low price:
Buy now! ▶Creature — Lizard Rogue (2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Legendary Artifact Creature — Human (4/4)
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Deluge of the Dead
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Battle — Siege // Sorcery
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Valor's Reach Tag Team
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
Creature — Elemental (5/5)
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Battle — Siege // Creature — Goblin Spellshaper (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.
Kyren Flamewright
, , Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Creature — Faerie Rogue (1/1)
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Creature — Faerie Wizard (4/4)
Flying, ward
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
Creature — Elf Druid (2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
: Squirrels you control get +1/+0 and gain menace until end of turn.
Artifact — Vehicle
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Knight // Sorcery — Adventure (2/2)
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Train Troops
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Noble (4/2)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature — Angel (4/4)
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Artifact — Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
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