Advanced card search Random card
Indestructibility (Magic 2010)

Indestructibility

Magic 2010 — Rare

Enchantment — Aura

Indestructibility rulings:

2013-07-01: Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary permanent with the same name is controlled by the same player, if it’s a planeswalker and another planeswalker with the same subtype is controlled by the same player, if it’s a creature with toughness 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.

2013-07-01: If a creature enchanted by Indestructibility is dealt lethal damage, the creature isn’t destroyed, but the damage remains marked on the creature. If Indestructibility stops enchanting that creature later in the turn, the creature will no longer have indestructible and will be destroyed.

2009-10-01: If an effect would simultaneously destroy Indestructibility and the creature it’s enchanting, only Indestructibility is destroyed.

Indestructibility (Magic 2010)

TCGPlayer low price:

$1.10

Buy now! ▶

Loading price data
Loading

Rating:

8.03/10

Rate This:

Cards similar to Indestructibility:

Abzan Runemark

Abzan Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.

4 /10
$0.04
Aerial Modification

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

4.6 /10
$0.04
Agent Frank Horrigan

Agent Frank Horrigan

Legendary Creature — Mutant Warrior (8/6)

Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.2 /10
$1.66
Almost Perfect

Almost Perfect

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.

6.7 /10
$0.58
Awakened Awareness

Awakened Awareness

Enchantment — Aura

Enchant artifact or creature
When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.

3.6 /10
$0.03
Bello Bard of the Brambles

Bello, Bard of the Brambles

Legendary Creature — Raccoon Bard (3/3)

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

7.8 /10
$3.06

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.