Bloodhunter Bat
Magic 2013 — common
Creature — Bat
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Buy now! ▶Creature — Vampire Warrior (4/3)
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature — Human Warlock (3/2)
When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, Sacrifice a Food: Target player loses 2 life.
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Sacrifice a Food: Target player loses 3 life.
Creature — Orc Warrior (3/3)
, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
Creature — Vampire Shaman (3/1)
: Target player loses 3 life and you gain 3 life.
Creature — Human Cleric (2/2)
, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Creature — Spirit (2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Creature — Vampire Noble (2/2)
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Horror (0/0)
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Artifact Creature — Insect (3/3)
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.
Creature — Nightmare Horror (3/2)
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Creature — Zombie Wall (0/3)
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Human Advisor (1/4)
Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Legendary Creature — God // Legendary Artifact (4/5)
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Tergrid's Lantern
: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
: Untap Tergrid's Lantern.
Creature — Vampire Rogue (3/3)
Alley Assailant enters the battlefield tapped.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.
Creature — Orc Warrior (3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
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