Ogre Battledriver
Magic 2014 — Rare
Creature — Ogre Warrior
Ogre Battledriver rulings:
There are no rulings for Ogre Battledriver.

Magic 2014 — Rare
Creature — Ogre Warrior
Ogre Battledriver rulings:
There are no rulings for Ogre Battledriver.

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Enchantment Creature — Dog Glimmer (3/3)
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Legendary Creature — Vampire Knight (3/3)
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature — Otter Artificer (1/3)
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
Creature — Elf Shaman (2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Creature — Zombie Bird (2/3)
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
Creature — Elf Druid (4/4)
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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