Foundry Street Denizen
Magic 2015 — Common
Creature — Goblin Warrior
Foundry Street Denizen rulings:
There are no rulings for Foundry Street Denizen.

Magic 2015 — Common
Creature — Goblin Warrior
Foundry Street Denizen rulings:
There are no rulings for Foundry Street Denizen.

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Creature — Angel Mercenary (4/4)
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Elf Druid (2/1)
Alliance — Whenever another creature you control enters, Attended Socialite gets +1/+1 until end of turn.
Creature — Elf Ranger (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Dragon (5/4)
Flying
Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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