Advanced card search Random card
Demonic Pact (Magic Origins)

Demonic Pact

Magic Origins — Mythic

Enchantment

Demonic Pact rulings:

2015-06-22: You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.

2015-06-22: If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.

2015-06-22: The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.

2015-06-22: It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.

2015-06-22: In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.

2015-06-22: Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?

Demonic Pact (Magic Origins)

TCGPlayer low price:

$1.82

Buy now! ▶

Loading price data
Loading

Rating:

6.68/10

Rate This:

Cards similar to Demonic Pact:

Etherwrought Page

Etherwrought Page

Artifact

At the beginning of your upkeep, choose one —
• You gain 2 life.
• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
• Each opponent loses 1 life.

2.8 /10
$0.22
Daemogoth WoeEater

Daemogoth Woe-Eater

Creature — Demon (7/6)

At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.

8.1 /10
$0.22
Death of a Thousand Stings

Death of a Thousand Stings

Instant — Arcane

Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

1.9 /10
$0.13
IllGotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

7.4 /10
$0.06
Outlaws Merriment

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."

8.1 /10
$0.48
Palace Siege

Palace Siege

Enchantment

As Palace Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

8.7 /10
$1.13

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.