Healing Hands
Magic Origins — Common
Sorcery
Healing Hands rulings:
There are no rulings for Healing Hands.

Magic Origins — Common
Sorcery
Healing Hands rulings:
There are no rulings for Healing Hands.

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Instant // Sorcery
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Desist
Destroy all artifacts and enchantments.
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Legendary Creature — Human Noble (5/5)
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Instant
Choose two --
o Create a 3/2 red and white Spirit creature token.
o Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
o Lorehold Command deals 3 damage to any target. Target player gains 3 life.
o Sacrifice a permanent, then draw two cards.
Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
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