Shadows of the Past
Magic Origins — Uncommon
Enchantment
Shadows of the Past rulings:
2015-06-22: Once you legally activate the last ability, it doesn’t matter how many creature cards are in your graveyard as it resolves.
Magic Origins — Uncommon
Enchantment
Shadows of the Past rulings:
2015-06-22: Once you legally activate the last ability, it doesn’t matter how many creature cards are in your graveyard as it resolves.
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Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Sorcery
Delirium -- Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
o Creatures your opponents control get -1/-1 until end of turn.
o Each opponent discards two cards.
o Each opponent loses 3 life and you gain 3 life.
Land // Artifact Creature — Horror Construct (0/0)
: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.
Creature — Shapeshifter (3/5)
Changeling (This card is every creature type.)
Reach
When Webweaver Changeling enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Enchantment
Flash
When Soul Enervation enters, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Enchantment
When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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