Subterranean Scout
Magic Origins — Common
Creature — Goblin Scout
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
Magic Origins — Common
Creature — Goblin Scout
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
When things get ugly above ground, goblins resort to alternate routes of passage.
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Buy now! ▶Creature — Jackal Warrior (2/1)
Haste
When Earthshaker Khenra enters, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Artifact Creature — Toy (2/2)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Human Wizard (2/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Elemental (2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Human Scout (1/1)
Haste
: Target creature with power 5 or greater gains haste until end of turn.
Creature — Devil (2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters, you may pay . If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters, sacrifice it unless was spent to cast it.
Creature — Human Warrior (2/2)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature — Kavu (2/1)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters, it deals damage equal to its power to target creature.
Creature — Human Warrior (3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain -- : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Creature — Vampire (2/2)
Haste
When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Creature — Human Warrior (3/3)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Creature — Coyote (2/2)
Haste
When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Goblin Artificer (1/2)
When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature — Goblin Warrior (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters, return target creature an opponent controls to its owner's hand.
Creature — Human Warrior (2/1)
Raid -- War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
Creature — Mouse Soldier (1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Creature — Human Rogue (1/1)
Haste
When Charming Scoundrel enters, choose one --
o Discard a card, then draw a card.
o Create a Treasure token.
o Create a Wicked Role token attached to target creature you control.
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