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Flockchaser Phantom (March of the Machine Commander)

Flockchaser Phantom

March of the Machine Commander — rare

Creature — Spirit

Sets Flockchaser Phantom has been printed in:

Flockchaser Phantom (March of the Machine Commander)

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Rating:

6.62/10

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Cards like Flockchaser Phantom in March of the Machine Commander:

Kasla the Broken Halo

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Legendary Creature — Angel Ally (5/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.

6.4 /10
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Moira and Teshar

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Legendary Creature — Phyrexian Spirit Bird (4/5)

Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

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Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

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The Locust God

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Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

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Seraph of the Masses

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Creature — Angel (0/0)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
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Legendary Creature — Elephant Warrior (5/5)

This spell costs less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.

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Venerated Loxodon

Venerated Loxodon

Creature — Elephant Cleric (4/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

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Flamerush Rider

Flamerush Rider

Creature — Human Warrior (3/3)

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

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Knight of the Last Breath

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Creature — Giant Knight (4/4)

, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

3.8 /10
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Junk Winder

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Creature — Serpent (5/6)

Affinity for tokens (This spell costs less to cast for each token you control.)
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

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Flying
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Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink
Other legendary creatures you control get +2/+2.

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Artifact creatures you control have trample.
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6 /10
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Juniper Order Ranger

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Creature — Human Knight Ranger (2/4)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

8.5 /10
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Knights of the Black Rose

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Creature — Human Knight (4/4)

When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

7.2 /10
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Legendary Creature — Vampire Knight (4/4)

Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

8.5 /10
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Creature — Dragon (3/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

8.2 /10
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Shimmer Dragon

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Creature — Dragon (5/6)

Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

9.4 /10
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Silverwing Squadron

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Creature — Human Knight (0/0)

Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

8.7 /10
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