Flockchaser Phantom
March of the Machine Commander — rare
Creature — Spirit
Sets Flockchaser Phantom has been printed in:
March of the Machine Commander — rare
Creature — Spirit
Sets Flockchaser Phantom has been printed in:
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Buy now! ▶Legendary Creature — Angel Ally (5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Legendary Creature — Phyrexian Spirit Bird (4/5)
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Vampire Knight Sphinx (6/6)
Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Legendary Creature — God (4/4)
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Creature — Angel (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Legendary Creature — Elephant Warrior (5/5)
This spell costs less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
Creature — Human Warrior (3/3)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Dragon (4/4)
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Creature — Giant Knight (4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Creature — Serpent (5/6)
Affinity for tokens (This spell costs less to cast for each token you control.)
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature — Dragon (4/3)
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature — Gremlin Artificer (4/4)
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Creature — Human Knight Ranger (2/4)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Creature — Human Knight (4/4)
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Creature — Dragon (3/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature — Dragon (5/6)
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Creature — Human Knight (0/0)
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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