Village Bell-Ringer
March of the Machine Commander — Common
Creature — Human Scout
Village Bell-Ringer rulings:
2011-09-22: Untapping an attacking creature doesn't remove it from combat.

March of the Machine Commander — Common
Creature — Human Scout
Village Bell-Ringer rulings:
2011-09-22: Untapping an attacking creature doesn't remove it from combat.

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Creature — Human Knight (4/3)
Flying
When Sky Hussar enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Creature — Orc Cleric (3/3)
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Legendary Creature — Minotaur Warrior (6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature — Angel (3/4)
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Enchantment — Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Legendary Creature — Human Knight (4/4)
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
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