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Blot Out (March of the Machine: The Aftermath)
Blot Out (March of the Machine: The Aftermath)

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Cards like Blot Out in March of the Machine: The Aftermath:

Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.

8.5 /10
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Filter Out

Filter Out

Instant

Return all noncreature, nonland permanents to their owners' hands.

9.2 /10
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Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

4.3 /10
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Animists Might

Animist's Might

Sorcery

This spell costs less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

7.7 /10
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Reckless Handling

Reckless Handling

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.

9.1 /10
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Open the Way

Open the Way

Sorcery

X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

8.9 /10
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Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

5.7 /10
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Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

6.3 /10
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Markov Baron

Markov Baron

Creature — Vampire Noble (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.4 /10
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The Kenriths Royal Funeral

The Kenriths' Royal Funeral

Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.

7 /10
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Urborg Scavengers

Urborg Scavengers

Creature — Spirit (2/2)

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

6.6 /10
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Ayaras Oathsworn

Ayara's Oathsworn

Creature — Human Knight (2/2)

Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

7.7 /10
$0.30
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

8.2 /10
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Tyvar the Bellicose

Tyvar the Bellicose

Legendary Creature — Elf Warrior (5/4)

Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."

7.4 /10
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Jirina Dauntless General

Jirina, Dauntless General

Legendary Creature — Human Soldier (2/2)

When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

7.6 /10
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Narset Enlightened Exile

Narset, Enlightened Exile

Legendary Creature — Human Monk (3/4)

Creatures you control have prowess.
Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

8.3 /10
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Nashi Moons Legacy

Nashi, Moon's Legacy

Legendary Creature — Rat Shaman (3/4)

Menace, ward
Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

5.2 /10
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Ob Nixilis Captive Kingpin

Ob Nixilis, Captive Kingpin

Legendary Creature — Demon (4/3)

Flying, trample
Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.

8.1 /10
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Arni Metalbrow

Arni Metalbrow

Legendary Creature — Human Berserker (3/3)

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

7.1 /10
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Rocco Street Chef

Rocco, Street Chef

Legendary Creature — Elf Druid (2/4)

At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.5 /10
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