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Guardian of Ghirapur (March of the Machine)

Guardian of Ghirapur

March of the Machine — rare

Creature — Angel

Guardian of Ghirapur rulings:

There are no rulings for Guardian of Ghirapur.

Guardian of Ghirapur (March of the Machine)

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Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

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Abuelo Ancestral Echo

Abuelo, Ancestral Echo

Legendary Creature — Spirit (2/2)

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Getaway Glamer

Getaway Glamer

Instant

Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.

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Ghost Council of Orzhova

Ghost Council of Orzhova

Legendary Creature — Spirit (4/4)

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Oath of Teferi

Oath of Teferi

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When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
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Twining Twins  Swift Spiral

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Flying, vigilance, ward

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Voidwalk

Voidwalk

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Djinn of the Fountain

Djinn of the Fountain

Creature — Djinn (4/4)

Flying
Whenever you cast an instant or sorcery spell, choose one —
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Norin the Wary

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When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

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Aetherling

Aetherling

Creature — Shapeshifter (4/5)

: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Anurid Brushhopper

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If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Fleeting Spirit

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Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
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Frenetic Sliver

Frenetic Sliver

Creature — Sliver (2/2)

All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

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Hikari Twilight Guardian

Hikari, Twilight Guardian

Legendary Creature — Spirit (4/4)

Flying
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Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle (2/2)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
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--
Molten Firebird

Molten Firebird

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Flying
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Mistmeadow Vanisher

Creature — Kithkin Wizard (3/2)

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Mysterious Limousine

Mysterious Limousine

Artifact — Vehicle

Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.
Crew 2

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