Ral's Reinforcements
March of the Machine — Common
Sorcery
Create two 1/1 blue and red Elemental creature tokens.
"Good thing maintenance never got around to decatalyzing the bithermic plasma displacement conduits!"
March of the Machine — Common
Sorcery
Create two 1/1 blue and red Elemental creature tokens.
"Good thing maintenance never got around to decatalyzing the bithermic plasma displacement conduits!"
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Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback--, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Create two 4/4 blue and red Elemental creature tokens.
, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Sorcery
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Sorcery
Strive -- This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Tempting offer -- Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Sorcery
Choose one --
o Threaten the Merchant -- Each creature blocks this turn if able.
o Bribe the Guards -- You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 -- Do nothing.
2 -- Destroy all artifacts.
3 -- Destroy all lands.
4 -- Strategy, Schmategy deals 3 damage to each creature and each player.
5 -- Each player discards their hand and draws seven cards.
6 -- Repeat this process two more times.
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4-- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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