Zhalfirin Lancer
March of the Machine — uncommon
Creature — Human Knight
Zhalfirin Lancer rulings:
There are no rulings for Zhalfirin Lancer.
March of the Machine — uncommon
Creature — Human Knight
Zhalfirin Lancer rulings:
There are no rulings for Zhalfirin Lancer.
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Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn.
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Creature — Phyrexian Druid (2/2)
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment — Aura
Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Creature — Human Citizen (1/1)
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.
, : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature — Elephant Detective (3/3)
When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .
Creature — Plant (2/3)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Creature — Bird Cleric (2/3)
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Creature — Elf Warrior Shaman (2/4)
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Seshiro's Living Legacy
Vigilance, haste
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Femeref Knight gains vigilance until end of turn.
Creature — Human Cleric (3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Artifact Creature — Construct (4/4)
: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
Creature — Elemental (1/3)
Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.
Legendary Planeswalker — Basri
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
?1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
?6: Creatures you control get +2/+2 and gain flying until end of turn.
Creature — Human Soldier (2/2)
Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
Legendary Creature — Bird Knight (4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
Artifact
, : Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
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