Kjeldoran Dead
Masters Edition II — common
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved." —Lim-Dûl, the Necromancer
Masters Edition II — common
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved." —Lim-Dûl, the Necromancer
Creature — Worm Horror (5/1)
When Spined Fluke enters the battlefield, sacrifice a creature.
: Regenerate Spined Fluke.
Creature — Zombie Centaur (2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
Creature — Human Berserker (0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: Draw a card.
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
Creature — Rat (1/1)
When Gnawing Vermin enters the battlefield, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Creature — Nightmare Elf (1/1)
When Haunt of the Dead Marshes enters the battlefield, scry 1.
: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Creature — Human Warlock (3/2)
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Creature — Skeleton Wall (0/3)
Defender
When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature — Faerie Warlock (1/1)
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
Creature — Zombie (1/1)
When Maggot Carrier enters the battlefield, each player loses 1 life.
Creature — Phyrexian Minion (3/3)
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Creature — Zombie (1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
Creature — Horror (1/1)
Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Creature — Zombie (1/1)
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Creature — Vampire Noble (1/1)
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature — Spirit (1/1)
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Creature — Human Wizard (1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Creature — Vampire Wizard (1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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