Woolly Mammoths
Masters Edition II — Common
Creature — Elephant
Woolly Mammoths rulings:
There are no rulings for Woolly Mammoths.

Masters Edition II — Common
Creature — Elephant
Woolly Mammoths rulings:
There are no rulings for Woolly Mammoths.

Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Creature — Ogre Warrior Guest (5/2)
Big Winner has trample as long as you control a stickered permanent.
Creature — Treefolk Warrior (0/0)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Artifact Creature — Golem (4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
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