Furious Assault
Mercadian Masques — common
Enchantment
Sets Furious Assault has been printed in:
Mercadian Masques — common
Enchantment
Sets Furious Assault has been printed in:
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Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchantment
Creatures played by your opponents enter the battlefield tapped.
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Creature — Goblin Rogue (1/1)
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Red creature spells and green creature spells cost more to cast.
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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