Statecraft
Mercadian Masques — rare
Enchantment
Sets Statecraft has been printed in:
Mercadian Masques — rare
Enchantment
Sets Statecraft has been printed in:
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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment
Red creature spells and green creature spells cost more to cast.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
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