Tonic Peddler
Mercadian Masques — uncommon
Creature — Human Spellshaper
, , Discard a card: Target player gains 3 life.
"The price is written at the bottom of the cup."
Mercadian Masques — uncommon
Creature — Human Spellshaper
, , Discard a card: Target player gains 3 life.
"The price is written at the bottom of the cup."
TCGPlayer low price:
Buy now! ▶Creature — Human Spellshaper (1/1)
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature — Human Wizard (2/2)
: Target player gains 1 life.
: Each player loses 1 life.
Creature — Human Rogue (1/1)
Double strike
Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Elephant Soldier (4/4)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Creature — Human Wizard (2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Spirit (3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Soldier (2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
Creature — Dog (2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Fox Samurai (2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Monk (3/1)
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature — Human Cleric (1/3)
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature — Human Wizard (1/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature — Phyrexian Cleric (2/2)
When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Creature — Human Wizard (1/2)
, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Creature — Kithkin Cleric (1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Creature — Kor Cleric (2/1)
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature — Human Wizard (2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.