Tranquil Domain
Mirage — Common
Instant
Tranquil Domain rulings:
There are no rulings for Tranquil Domain.

Mirage — Common
Instant
Tranquil Domain rulings:
There are no rulings for Tranquil Domain.

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Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Creature — Elemental (2/2)
When Bane of Progress enters, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Instant // Sorcery
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Desist
Destroy all artifacts and enchantments.
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