Disarm
Mirrodin — Common
Instant
Disarm rulings:
2004-12-01: The Equipment remains on the battlefield under its controller’s control, but is no longer attached to that creature.

Mirrodin — Common
Instant
Disarm rulings:
2004-12-01: The Equipment remains on the battlefield under its controller’s control, but is no longer attached to that creature.

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Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Move all counters from target creature onto another target creature.
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Take
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
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