Neurok Hoversail
Mirrodin — Common
Artifact — Equipment
Neurok Hoversail rulings:
There are no rulings for Neurok Hoversail.

Mirrodin — Common
Artifact — Equipment
Neurok Hoversail rulings:
There are no rulings for Neurok Hoversail.

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Artifact — Equipment
Equipped creature has flying and first strike.
Equip
Artifact — Equipment
When Cliffhaven Kitesail enters, attach it to target creature you control.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Equipment Kirin (3/2)
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact — Equipment
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip
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