One Dozen Eyes
Mirrodin — Uncommon
Sorcery
Choose one --
o Create a 5/5 green Beast creature token.
o Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
Mirrodin — Uncommon
Sorcery
Choose one --
o Create a 5/5 green Beast creature token.
o Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
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Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Create a 3/3 green Beast creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Sorcery
Choose four. You may choose the same mode more than once.
o Create a 2/2 Citizen creature token that's all colors.
o Return target permanent card from your graveyard to your hand.
o Proliferate.
o You gain 4 life.
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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