Predator's Strike
Mirrodin — Common
Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
Mirrodin — Common
Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
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Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Instant
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
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