Flourishing Strike
Modern Horizons 2 — Common
Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Modern Horizons 2 — Common
Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)
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Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
Instant
Choose one —
• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gets +2/+2 until end of turn.
Coven -- Then if you control three or more creatures with different powers, draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant
Target creature gets +2/+2 until end of turn for each of its colors.
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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