Sylvan Anthem
Modern Horizons 2 — rare
Enchantment
Sylvan Anthem rulings:
There are no rulings for Sylvan Anthem.
Modern Horizons 2 — rare
Enchantment
Sylvan Anthem rulings:
There are no rulings for Sylvan Anthem.
TCGPlayer low price:
Buy now! ▶Legendary Creature — Human Druid (4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Creature — Elf Knight (4/4)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Creature — Goblin Knight (3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature — Horror (2/2)
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Legendary Creature — Human Warrior (3/2)
Green creatures you control get +0/+2.
Creature — Human Knight (1/2)
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
Legendary Creature — Human Barbarian Soldier (4/4)
Other green creatures you control get +1/+1.
Creature — Horror (4/4)
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature — Human Druid (2/2)
Other green creatures you control get +1/+1.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Elf Warrior (3/4)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Legendary Creature — Human Soldier (3/3)
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment
Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Creature — Mouse (1/2)
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
The Argent Etchings
(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
Legendary Creature — Human Soldier (3/3)
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Stickers
— Whenever this creature attacks, untap target permanent.
— Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
— 2/3
— 5/3
Creature — Human Cleric Soldier (2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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