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Verdant Command (Modern Horizons 2)

Verdant Command

Modern Horizons 2 — rare

Instant

Sets Verdant Command has been printed in:

Verdant Command (Modern Horizons 2)

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Rating:

8.37/10

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Cards like Verdant Command in Modern Horizons 2:

Flourishing Strike

Flourishing Strike

Instant

Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
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Blessed Respite

Blessed Respite

Instant

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

8.7 /10
$0.11
Break Ties

Break Ties

Instant

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

5.8 /10
$0.02
Unbounded Potential

Unbounded Potential

Instant

Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine (Choose both if you pay the entwine cost.)

7.7 /10
$0.05
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.09
Lose Focus

Lose Focus

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays .

7.1 /10
$0.11
Recalibrate

Recalibrate

Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

3.6 /10
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Sudden Edict

Sudden Edict

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target player sacrifices a creature.

7.5 /10
$0.09
Tragic Fall

Tragic Fall

Instant

Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.

4 /10
$0.02
Counterspell

Counterspell

Instant

Counter target spell.

10 /10
$1.42
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.7 /10
$0.04
Smell Fear

Smell Fear

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.

9 /10
$0.14
Chatterstorm

Chatterstorm

Sorcery

Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

8.5 /10
$0.05
Dihadas Ploy

Dihada's Ploy

Instant

Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

6.7 /10
$0.06
Road  Ruin

Road // Ruin

Instant // Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ruin

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Ruin deals damage to target creature equal to the number of lands you control.

7.2 /10
$0.07
Said  Done

Said // Done

Sorcery // Instant

Return target instant or sorcery card from your graveyard to your hand.

Done

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

5.9 /10
$0.05
Suspend

Suspend

Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

8.6 /10
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Blossoming Calm

Blossoming Calm

Instant

You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

5 /10
$0.06
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.5 /10
$0.13
Unholy Heat

Unholy Heat

Instant

Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

6.8 /10
$0.15

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