Bridgeworks Battle // Tanglespan Bridgeworks
Modern Horizons 3 — Uncommon
Sorcery // Land
Bridgeworks Battle // Tanglespan Bridgeworks rulings:
There are no rulings for Bridgeworks Battle // Tanglespan Bridgeworks.

Modern Horizons 3 — Uncommon
Sorcery // Land
Bridgeworks Battle // Tanglespan Bridgeworks rulings:
There are no rulings for Bridgeworks Battle // Tanglespan Bridgeworks.

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Sorcery // Land
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Creature — Elf Druid // Land (3/3)
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Garden of Freyalise
As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Enchantment — Saga // Legendary Land
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Instant // Land
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Khalni Territory
Khalni Territory enters tapped.
: Add .
Land
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
: Add .
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