Copper Carapace
Modern Masters 2015 — Common
Artifact — Equipment
Copper Carapace rulings:
There are no rulings for Copper Carapace.

Modern Masters 2015 — Common
Artifact — Equipment
Copper Carapace rulings:
There are no rulings for Copper Carapace.

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Legendary Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip
Artifact — Equipment
When Cryptic Coat enters, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +1/+0 and can't be blocked.
: Return Cryptic Coat to its owner's hand.
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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