Zealous Conscripts
Modern Masters 2017 — Rare
Creature — Human Warrior
Zealous Conscripts rulings:
2021-03-19: The triggered ability can target any permanent, including one that's untapped or one that you already control.

Modern Masters 2017 — Rare
Creature — Human Warrior
Zealous Conscripts rulings:
2021-03-19: The triggered ability can target any permanent, including one that's untapped or one that you already control.

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Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Release
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Spirit Avatar (4/4)
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Creature — Devil Rogue (3/3)
Exploit (When this creature enters, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Enchantment — Aura
Enchant permanent
When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature — Manticore (5/5)
Flying
When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Vampire (3/3)
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
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