Mind Spring
Morningtide — Rare
Sorcery
Mind Spring rulings:
There are no rulings for Mind Spring.
Morningtide — Rare
Sorcery
Mind Spring rulings:
There are no rulings for Mind Spring.
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Buy now! ▶Legendary Creature — Human Detective (3/3)
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, , Sacrifice a Clue: You draw X cards and gain X life.
Artifact // Creature — Skeleton Horror (0/0)
When Altar of the Wretched enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures
: Return Altar of the Wretched from your graveyard to your hand.
Wretched Bonemass
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Legendary Creature — Sphinx (6/6)
Flying
When Azor, the Lawbringer enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
, , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Legendary Creature — Demon Noble (6/5)
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
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