Shinewend
Morningtide — Common
Creature — Elemental
Shinewend rulings:
There are no rulings for Shinewend.

Morningtide — Common
Creature — Elemental
Shinewend rulings:
There are no rulings for Shinewend.

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Artifact Creature — Construct (3/3)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
, , Remove a +1/+1 counter from Suncrusher: Destroy target creature.
, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Creature — Vampire (1/1)
Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.
Creature — Bird (2/1)
Flying
Blacksnag Buzzard enters with a +1/+1 counter on it if a creature died this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Dragon (3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Murktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Artifact Creature — Insect (0/0)
Flying
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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