Saproling Cluster
Nemesis — Rare
Enchantment
Saproling Cluster rulings:
There are no rulings for Saproling Cluster.
Nemesis — Rare
Enchantment
Saproling Cluster rulings:
There are no rulings for Saproling Cluster.
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Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Creature — Human Shaman (2/2)
, : Target player loses 1 life.
, : Create a 1/1 green Saproling creature token.
Creature — Fungus (4/4)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Legendary Creature — Dragon (6/6)
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
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