Release to Memory
Neon Dynasty Commander — Rare
Instant
Release to Memory rulings:
There are no rulings for Release to Memory.

Neon Dynasty Commander — Rare
Instant
Release to Memory rulings:
There are no rulings for Release to Memory.

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Instant
Kicker (You may pay an additional as you cast this spell.)
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Creature — Tyranid (2/2)
Flying
Scavenge the Dead -- When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Enchantment — Saga // Enchantment Creature — Snake Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Kirin-Touched Orochi
Whenever Kirin-Touched Orochi attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
Creature — Frog Horror (4/4)
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward—Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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