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Killer Service (New Capenna Commander)

Killer Service

New Capenna Commander — Rare

Enchantment

Killer Service legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Killer Service (New Capenna Commander)

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Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

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Hunters Talent

Hunter's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

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Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve -- Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
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Omenpath Journey

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When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

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Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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(Transforms from Growing Rites of Itlimoc.)
: Add .
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Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve -- You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved -- , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

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Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve -- You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
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Greeds Gambit

Greed's Gambit

Enchantment

When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
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Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

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When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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Welcome to Sweettooth

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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 1/1 white Human creature token.
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Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
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Lunar Convocation

Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
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Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
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Case of the Pilfered Proof

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Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
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Case of the Burning Masks

Case of the Burning Masks

Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls.
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At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
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