Centaur Garden
Odyssey — Uncommon
Land
Centaur Garden rulings:
There are no rulings for Centaur Garden.

Odyssey — Uncommon
Land
Centaur Garden rulings:
There are no rulings for Centaur Garden.

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Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.
Creature — Human Bear Druid (1/1)
: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Land
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
: Add .
Land
Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Enchantment — Saga // Legendary Land
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.
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