Pedantic Learning
Odyssey — Rare
Enchantment
Sets Pedantic Learning has been printed in:

Odyssey — Rare
Enchantment
Sets Pedantic Learning has been printed in:

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Creature — Plant Centaur (1/1)
Trample
Centaur Vinecrasher enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
Artifact
, , Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Enchantment — Room // Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Dim Oubliette
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature — Zombie Detective (3/2)
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
Legendary Creature — Human Ranger (6/6)
This spell costs less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Creature — Human Shaman (2/2)
Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
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