Ancestor's Prophet
Onslaught — rare
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
Onslaught — rare
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
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Buy now! ▶Legendary Creature — Human Cleric (3/4)
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Creature — Cat Beast Mount (4/7)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Creature — Dragon (5/6)
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Creature — Angel Ally (4/4)
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
Creature — Spirit (2/3)
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
Creature — Angel (3/4)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature — Angel (3/4)
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Creature — Angel Knight (4/4)
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Legendary Creature — Horse (1/4)
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Dinosaur (3/4)
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
Creature — Horse (5/5)
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature — Cleric Avatar (0/0)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
Legendary Creature — Human Soldier (3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Cat Cleric (2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
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