Fleeting Aven
Onslaught — Uncommon
Creature — Bird Wizard
Fleeting Aven rulings:
There are no rulings for Fleeting Aven.

Onslaught — Uncommon
Creature — Bird Wizard
Fleeting Aven rulings:
There are no rulings for Fleeting Aven.

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Legendary Creature — Zombie Wizard (5/5)
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Legendary Creature — Bat God // Land (4/4)
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
: Add .
, : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Legendary Creature — God // Legendary Creature — Bird (1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Hakka, Whispering Raven
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Legendary Planeswalker — Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."
-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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