Grand Melee
Onslaught — Rare
Enchantment
Grand Melee rulings:
There are no rulings for Grand Melee.
Onslaught — Rare
Enchantment
Grand Melee rulings:
There are no rulings for Grand Melee.
TCGPlayer low price:
Buy now! ▶Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Legendary Creature — Spider (5/5)
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
Creature — Dragon (5/5)
Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature — Avatar (8/8)
All creatures have double strike and attack each combat if able.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
© 2025 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.