Vitality Charm
Onslaught — Common
Instant
Vitality Charm rulings:
There are no rulings for Vitality Charm.
Onslaught — Common
Instant
Vitality Charm rulings:
There are no rulings for Vitality Charm.
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Choose one --
o Target creature gets +2/+2 and gains trample until end of turn.
o Exile target creature with power 5 or greater.
o Create a 2/2 white Knight creature token with vigilance.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one --
o Destroy target artifact.
o Target creature gets +3/+2 and gains trample until end of turn.
Instant
Choose one --
o Target creature gets +4/+0 and gains trample until end of turn.
o Two target creatures each get +2/+0 and gain trample until end of turn.
Sorcery
Choose one --
o Target creature gets +5/+5 and gains trample until end of turn.
o Creatures you control get +2/+2 and gain vigilance until end of turn.
Instant
Choose one --
o Destroy target artifact.
o Target creature gets +1/+1 and gains trample until end of turn.
o Remove two time counters from target permanent or suspended card.
Legendary Planeswalker — Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Instant
Choose one --
o Return target Aura attached to a creature to its owner's hand.
o Regenerate target green creature.
o Target creature gains trample until end of turn.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II -- Create a 1/1 green Saproling creature token.
III -- Domain -- Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Legendary Planeswalker — Garruk
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
-3: Destroy target creature. You gain life equal to its toughness.
-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Legendary Creature — Cat Bard Druid (3/3)
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
Creature — Human Warrior (3/1)
Cowards can't block Warriors.
: Choose one that hasn't been chosen this turn --
o Kargan Intimidator gets +1/+1 until end of turn.
o Target creature becomes a Coward until end of turn.
o Target Warrior gains trample until end of turn.
Legendary Creature — Phelddagrif (4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Creature — Human Warlock (0/4)
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven -- : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Instant
Choose one --
o Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
o Target attacking creature gets +2/+2 and gains trample until end of turn.
Legendary Creature — Human Wizard (3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell --
o Exile the top card of your library. Until the end of your next turn, you may play it.
o Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
o Create a 1/1 blue Bird creature token with flying.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Artifact — Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Instant // Instant
Collision deals 6 damage to target creature with flying.
Colossus
Target creature gets +4/+2 and gains trample until end of turn.
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