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Failed Fording (Outlaws of Thunder Junction)

Failed Fording

Outlaws of Thunder Junction — common

Instant

Sets Failed Fording has been printed in:

Failed Fording (Outlaws of Thunder Junction)

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Cards like Failed Fording in Outlaws of Thunder Junction:

Fleeting Reflection

Fleeting Reflection

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

3.9 /10
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Slick Sequence

Slick Sequence

Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

5.5 /10
$0.11
This Town Aint Big Enough

This Town Ain't Big Enough

Instant

This spell costs less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.

3 /10
$0.04
Fake Your Own Death

Fake Your Own Death

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

8.8 /10
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Take the Fall

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

3.3 /10
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Bovine Intervention

Bovine Intervention

Instant

Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

7 /10
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Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

1.6 /10
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Phantom Interference

Phantom Interference

Instant

Spree (Choose one or more additional costs.)
+ — Create a 2/2 white Spirit creature token with flying.
+ — Counter target spell unless its controller pays .

4.2 /10
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Gold Rush

Gold Rush

Instant

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

4.5 /10
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Three Steps Ahead

Three Steps Ahead

Instant

Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.

7.9 /10
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Metamorphic Blast

Metamorphic Blast

Instant

Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.

4.5 /10
$0.05
Return the Favor

Return the Favor

Instant

Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.

8.2 /10
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Shoot the Sheriff

Shoot the Sheriff

Instant

Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

6.3 /10
$0.12
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.3 /10
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Thunder Salvo

Thunder Salvo

Instant

Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.

2.8 /10
$0.02
Caught in the Crossfire

Caught in the Crossfire

Instant

Spree (Choose one or more additional costs.)
+ — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

3.8 /10
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Shifting Grift

Shifting Grift

Sorcery

Spree (Choose one or more additional costs.)
+ — Exchange control of two target creatures.
+ — Exchange control of two target artifacts.
+ — Exchange control of two target enchantments.

5.6 /10
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Getaway Glamer

Getaway Glamer

Instant

Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.

4.6 /10
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Steer Clear

Steer Clear

Instant

Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.

2 /10
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Neutralize the Guards

Neutralize the Guards

Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1.8 /10
$0.02

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