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Outlaws  Fury (Outlaws of Thunder Junction)

Outlaws' Fury

Outlaws of Thunder Junction — common

Instant

Sets Outlaws' Fury has been printed in:

Outlaws  Fury (Outlaws of Thunder Junction)

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Cards like Outlaws' Fury in Outlaws of Thunder Junction:

Gila Courser

Gila Courser

Creature — Lizard Mount (4/2)

Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

1.7 /10
$0.04
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

8.3 /10
$2.50
Thunder Salvo

Thunder Salvo

Instant

Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.

2.8 /10
$0.02
Caught in the Crossfire

Caught in the Crossfire

Instant

Spree (Choose one or more additional costs.)
+ — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

3.8 /10
$0.02
Neutralize the Guards

Neutralize the Guards

Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1.8 /10
$0.04
Return the Favor

Return the Favor

Instant

Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.

8.1 /10
$0.83
Failed Fording

Failed Fording

Instant

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

1.9 /10
$0.02
Quick Draw

Quick Draw

Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

3 /10
$0.04
Slick Sequence

Slick Sequence

Instant

Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.

5.5 /10
$0.10
Take the Fall

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

3.3 /10
$0.05
Consuming Ashes

Consuming Ashes

Instant

Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2.8 /10
$0.02
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

1.6 /10
$0.02
Fake Your Own Death

Fake Your Own Death

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

8.8 /10
$0.08
Fleeting Reflection

Fleeting Reflection

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

3.9 /10
$0.08
Gold Rush

Gold Rush

Instant

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

4.5 /10
$0.06
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.3 /10
$0.04
Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.

4.9 /10
$0.13
Bovine Intervention

Bovine Intervention

Instant

Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

7 /10
$0.17
Shoot the Sheriff

Shoot the Sheriff

Instant

Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

6.3 /10
$0.11
Explosive Derailment

Explosive Derailment

Instant

Spree (Choose one or more additional costs.)
+ — Explosive Derailment deals 4 damage to target creature.
+ — Destroy target artifact.

4.7 /10
$0.04

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