Advanced card search Random card
Rakdos  the Muscle (Outlaws of Thunder Junction)

Rakdos, the Muscle

Outlaws of Thunder Junction — Mythic

Legendary Creature — Demon Mercenary

Rakdos, the Muscle rulings:

2024-04-12: Use the mana value of the sacrificed creature as it last existed on the battlefield to determine how many cards to exile.

2024-04-12: If the sacrificed creature had in its mana cost, X is 0 for the purpose of determining its mana value.

2024-04-12: You pay all costs and follow all normal timing rules for cards played from exile with Rakdos’s triggered ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Rakdos  the Muscle (Outlaws of Thunder Junction)

TCGPlayer low price:

$1.68

Buy now! ▶

Loading price data
Loading

Rating:

7.83/10

Rate This:

Cards similar to Rakdos, the Muscle:

Lidless Gaze

Lidless Gaze

Sorcery

Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.8 /10
$0.30
Laughing Jasper Flint

Laughing Jasper Flint

Legendary Creature — Lizard Rogue (4/3)

Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

8.3 /10
$1.75
Apple of Eden Isu Relic

Apple of Eden, Isu Relic

Legendary Artifact

, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.

5.6 /10
$5.07
Bloodsoaked Insight  Sanguine Morass

Bloodsoaked Insight // Sanguine Morass

Sorcery // Land

This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.

Sanguine Morass

Sanguine Morass enters tapped.
: Add or .

8 /10
$0.21
Dead Mans Chest

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

8.2 /10
$0.43
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon (3/3)

Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

8.3 /10
$0.17

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.