Vulshok Factory
Phyrexia: All Will Be One Commander — Rare
Artifact
Vulshok Factory rulings:
There are no rulings for Vulshok Factory.

Phyrexia: All Will Be One Commander — Rare
Artifact
Vulshok Factory rulings:
There are no rulings for Vulshok Factory.

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Artifact // Land — Cave
Whenever Dowsing Device or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
Geode Grotto
(Transforms from Dowsing Device.)
: Add .
, : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Legendary Planeswalker — Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell."
-3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Artifact
, : Put a charge counter on Red Mana Battery.
, Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.
Land
: Add .
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
Land
: Add .
, , Sacrifice Junktown: Create three Junk tokens. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
The Great Work
(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)
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