The Hunter Maze
Phyrexia: All Will Be One — Common
Land — Sphere
The Hunter Maze enters tapped.
: Add .
, , Sacrifice The Hunter Maze: Draw a card.
In Vorinclex's domain, only the mightiest survive, and all are prey in his endless hunt.
Phyrexia: All Will Be One — Common
Land — Sphere
The Hunter Maze enters tapped.
: Add .
, , Sacrifice The Hunter Maze: Draw a card.
In Vorinclex's domain, only the mightiest survive, and all are prey in his endless hunt.
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Tranquil Thicket enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land
Slippery Karst enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land — Desert
Desert of the Indomitable enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land — Forest
(: Add .)
Gingerbread Cabin enters tapped unless you control three or more other Forests.
When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Land
Hickory Woodlot enters tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
Land — Cave
Hidden Nursery enters tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
Havenwood Battleground enters tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
Land
Memorial to Unity enters tapped.
: Add .
, , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Land
Jungle Basin enters tapped.
When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add .
Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
: Add .
Land — Gate
Manor Gate enters tapped.
As Manor Gate enters, choose a color other than green.
: Add or one mana of the chosen color.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Oran-Rief, the Vastwood enters tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Llanowar Reborn enters tapped.
: Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land — Forest
(: Add .)
Sapseep Forest enters tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
Land
Rushwood Grove enters tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
Land
Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium -- : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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