Wu Elite Cavalry
Portal Three Kingdoms — common
Creature — Human Soldier
Portal Three Kingdoms — common
Creature — Human Soldier
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Buy now! ▶Legendary Creature — Human Soldier (4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Barbarian Soldier (3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Legendary Creature — Human Soldier Warrior (4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (2/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier (1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Human Knight (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
Legendary Creature — Human Soldier (1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Legendary Creature — Human Soldier (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Creature — Bird Rogue (1/4)
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
Creature — Human Elf Shaman (3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Creature — Human Insect // Creature — Insect Horror (3/2)
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Perfected Form
Flying
Creature — Fish Horror (2/3)
Flash
Ward
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature — Drake (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Human Wizard (2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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